THE 1% OF THE 1%
CONTROL IS AN ILLUSION
Tuesday, February 15, 2022
Tuesday, February 8, 2022
Futuring and Innovation Unit 4 Discussion Board 3
Some of the best
planning does not make up for when technology and the market changes. When
something happens beyond anyone’s control, or if a new innovative competitor
enters the market, it can substantially affect the outcome and standing of a
business. Some of the world’s top companies have faltered because they have
become obsolete, and technology has become part of the past. A company may fall
into physical, psychological, or strategic traps (Raghavan and Webster 1992). At the time, a company can fall into
all three. Sometimes
Sony introduced the
Walkman while it dominated the market for cameras, televisions, and other
consumer devices. In time, it lost its leadership in many of its lines. The
competitors in the market were changing from hardware to software which focused
more on the inner workings of the devices. It was no longer about the circuitry
involved (Shah 2012). Samsung, LG, Apple, and other brands
far surpassed Sony. The Walkman lost its stronghold in the market.
My sociotechnical plan
would allow all forms of media to be accessible on all platforms, for all devices,
for free. There would no longer be the existence of having to pay for access.
Current technology requires the purchase of subscriptions, the device, and the
media in the format compatible with the device. Relevancy would fall on access.
People should be able to access all information for any reason. It could be the
need for work or school purposes and entertainment purposes. Along with this
would be the complete openness of all information. While there are
classifications on restricted materials for the right to know, I think those
restrictions should be removed.
Two forces that would affect
the innovation of the idea are copyright laws and the fees paid to the artists
and the materials themselves (Burk 1998). Other
restrictions would be to access classified materials and could impede many
local, state, and Federal laws and regulations. There should not be the need
for information to be secret or only attainable from granted permissions from
allowable access. All records, media, information, libraries should be made
available to any person through any device anywhere in the world for no cost. There
is the understanding that compromising proprietary data could cost companies
money and that certain information could be detrimental if disclosed, but there
should not be provisions governing the human mind and the desire to know any information.
Humankind should be able to make up their own mind the information that they
want to learn from.
https://theonepercentoftheonepercent.blogspot.com/
References
Burk, D. L. (1998). "Ownership of electronic course
materials in higher education." Campus - Wide Information Systems 15(4): 142-147.
Raghavan, V.
V. and J. Webster (1992). "Strategic Traps in Systems Development." Journal
of Systems Management 43(12): 8.
Shah, S.
(2012). "Sony: where did it all go wrong?" Computing: 26-28.
Sunday, January 30, 2022
Sony Terminates Walkman
Futuring and Innovation Unit 3 Individual Project
Futuring and Innovation Unit 3
Individual Project
When a company or an industry does not do proper scenario-type planning
and only relies on standard forecasting, it can significantly impact the planning
support and the innovation for the change. This is a case study of the Sony
Walkman. The forces that were involved and the impact that was made will be
discussed. Sony made a mistake when using standard forecasting and not scenario-type
planning (Anonymous, 2010). Because of this, the market share fell. Apple
shares were in the lead. When working through scenario planning, everyone
involved needs to know that the future is uncertain and impossible to know. Predictions
can be made. Scenarios are not predictions. Scenarios are a way that the future
may go. There are a number of driving forces that can make significant impacts on
forces for a company happens through the use of brainstorming.
The main form of listening to music in the 1960s was on vinyl
records. Cassette player technology did exist at this time, but it was not
until 1979 that the portable cassette player took off. The Walkman was lightweight
and had its first introduction to the Japanese market (Anonymous, 2010). It was used with lightweight headphones and cost
around $150. The device was sold out in a matter of three months. From 2001 to 2009,
Apple sold 160 million units for the iPod.
In the 1990s, digital music files and compact disks were developed. The quality of these made the cassette player's existence void. The first MP3 player was created in 1998 by Saehan Information Systems. Sony did adopt the technologies and created other versions of the Walkman but did not do what the Walkman did. iPod took over the market in 2001. Steve Jobs improved mp3 players with broadband download speeds and more extensive storage. Apple iPods became more successful by the integration of iTunes music management software (Anonymous, 2010).
Scenario planning can create opportunities in the future for innovations through exploring uncertainties imagining alternative outcomes and can assist in leading to alternative futures. A scenario plan does account for the social impact of change because new technologies will be introduced into a society that can and will have a way that people see the world around them. It can create significant advances and propel technology even more forward.
Posted on blog https://theonepercentoftheonepercent.blogspot.com/
References
Anonymous. (2010, 2010 Oct 25
2021-09-20). Sony Terminates Walkman. Informationweek - Online.
https://coloradotech.idm.oclc.org/login?url=https://www.proquest.com/trade-journals/sony-terminates-walkman/docview/759856958/se-2?accountid=144789
Wednesday, January 12, 2022
Futuring and Innovation Unit 2 Individual Project
Futuring and Innovation Unit 2 Individual Project
Futuring and
Innovation Unit 2 Individual Project
Many
inventions happen by accident. One of those inventions is the microwave oven.
Everyone is familiar with microwave ovens. They are used for cooking and
heating foods. It is a kitchen appliance that is almost in everyone’s home.
Molecules of water and other substance collide together, which produces heat.
Microwave oven technology heats the food put into it rapidly and uniformly. Not
every other kind of heat can do this.
The
microwave was an accidental invention. Microwave technology was not a new
technology. It has other purposes. One person wanted to know how this
technology could be used peacefully and what could be done. In 1934 there was technology
for high-frequency electric fields that produced heating, but the frequency was
much lower. British physicist Sir John Turton Randall and other coworkers of
his British team between 1937 and 1940 (Tietz, 2021). The wavelengths of this
were small in terms of wavelengths. Electromagnetic waves were developed, and
so was radar. In September of 1940, magnetron was given to the government of
the United States. This was an exchange for industrial and financial help
during World War II (Mass Moments, 1970).
Magnetrons
were then built by Raytheon that was given the contract by the government of
the United States (Howe, 2005). Perry
Spencer was one of the engineers that worked for Raytheon. He was from Howland,
Maine, and he was self-taught. He was one of the experts that were leading
radar tube design during the world at that time. In 1945, he noticed a
chocolate bar melting in his pocket while working on a powered radar. This
phenomenon was not new, but it was the first time someone paid attention to
what was happening, and it intrigued him. He also then exposed popcorns to the
powered radar. The result was that the popcorn popped. He also then attempted
the experiment with an egg, and the result was that the egg exploded. After
that, he attached a metal box enclosed to the high-density magnetic field and
experimented on food. This experimentation was safe and controlled (Smithsonian
Institution 2014).
On
October 8, 1945, the microwave cooking oven was patented (APS, 2015). A Boston restaurant was one
of the first that used a prototype for testing. The first time it was used for
the public was for a vending machine in Grand Central Terminal that sold
freshly cooked hot dogs for Speedy Weeny in January 1947. Raytheon developed it
for the cost of $5,000. The product weighed almost 750 pounds and was almost 5
feet 11 inches tall. They named this device Radarange. The subsequent
development happened in 1954. This was a smaller version, and it used only half
of the power. The Litton Company then developed the microwave in a new
conversion in the 1960s. It was wide shaped and short. It was no-load, meaning
that there was nothing to absorb the microwaves, which made the product much
safer. The market for the product then grew exponentially in the 1970s, and the
cost of the product dramatically fell in price.
References
APS. (2015,
October). October 8, 1945: First Patent for the microwave. American
Physical Society. Retrieved from
https://www.aps.org/publications/apsnews/201510/physicshistory.cfm
Howe, H., Jr. (2005). PASSIVE
COMPONENTS: A BRIEF HISTORY. Microwave Journal, 48(11), 22-34.
https://coloradotech.idm.oclc.org/login?url=https://www.proquest.com/trade-journals/passive-components-brief-history/docview/204989413/se-2?accountid=144789
Mass Moments. (1970). Percy
Spencer, inventor of microwave oven, born. July 19, 1894 Percy Spencer,
Inventor of Microwave Oven, Born. Retrieved from https://www.massmoments.org/moment-details/percy-spencer-inventor-of-microwave-oven-born.html
Smithsonian Institution. (2014, May
12). Percy Spencer: Microwave inventor. Lemelson Center for the Study of
Invention and Innovation. Retrieved from https://invention.si.edu/node/1145/p/431-percy-spencer-microwave-inventor
Tietz, T. (2021, March 23). John
Randall and the cavity magnetron. SciHi Blog. Retrieved from
http://scihi.org/john-randall-cavity-magnetron/
Friday, December 31, 2021
Thursday, December 30, 2021
There are several
decision-making techniques for groups. This is used for qualitative research. In
group research, a panel of experts needs to be gathered and then questionnaires or
surveys are used to gather feedback for debate. The process is then repeated
until a consensus is developed. In group decision-making techniques, there is a
method called The Delphi Method. The Delphi Method can be used for public
policy as well. This is when a policy of experts is used to make informed
decisions for policymakers. The decisions that are developed can be used for several
reasons for instances involving education, healthcare, and even climate change.
The Delphi Method takes roots from the Oracle of Delphi that was used in
ancient Greece for military warfare (Lund 2020).
The United States then adopted the method for predictions for combative events
for technology roles. The Delphi Method is used in science, government, and
medicine settings. The technique is used in significant variations and can generate
policy views on significant issues.
Groups
have long been used for making decisions. Scientists and mathematicians have
used this for incredibly accurate results. Other group decision-making methods
are brainstorming and The Nominal Group Technique. Brainstorming is more
freeform and allows for the open exchange of ideas where creativity and ingenuity
develop into a freeform expression of ideas (Javadi and
Gebauer 2019).
In brainstorming, all members are encouraged to participate and build upon the
ideas that come to the forefront of their minds. There are limitations in the
freeform process of brainstorming. Even if some ideas seem to be more extreme
or non-conforming, the solution could be the best possibility.
The
Nominal Group Technique is still a brainstorming technique, but it is more
structured than brainstorming alone. Everyone who participates is still
encouraged to share their thoughts freely, but there is an extra moderation
step (Miranda 2017). Each idea is openly discussed and prioritized. When
a team needs to solve a problem, this technique may work better than merely brainstorming.
The topic of concern is clearly stated, and each member writes down the ideas
that come to their mind without holding back their thoughts. Each team member
then reads one of their ideas aloud, and the leader notes it on a board.
Discussions are not permitted at this point. After the contribution of all of
the members, the ideas are then discussed by the team together. Wording and
ideas can be altered at this point, with the result being a refined product of
the solutions that were developed together.
One
technique may be better than another. It depends on the environment and the
setting as well as the desired results. The Delphi Method works by gathering
information though questionnaires while brainstorming allows for the free development
of ideas. The Nominal Group Technique dissects those ideas apart and alters
things to be more fitting and compatible with the main idea.
References
Javadi,
E. and J. Gebauer (2019). "An Experimental Study of the Attention-based
View of Idea Integration: The Need for a Multi-level Dependent Variable." JITTA
: Journal of Information Technology Theory and Application 20(1): 1-26.
Lund, B. D.
(2020). "Review of the Delphi method in library and information science
research." Journal of Documentation 76(4): 929-960.
Miranda, E.
(2017). "Documentless Assessments Using Nominal Group Interviews." Software
Quality Professional 19(2):
50-61.
Tuesday, December 21, 2021
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